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Blood Warfare

Blood Warfare

A Roblox experience owned by The LazerPigeon Community.

ShooterENshooterweapon customizationmultiplayer combat

Blood Warfare is a shooter experience created on 2024-03-05. It has recorded 1,852,214 lifetime visits and 13,591 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description highlights weapon customization and map expansions.

Description (written by the developer; not a statement by this register)

Welcome to the blood warfare! NOTE! - this game is still new, you may find some bugs and issues with the game. Thanks! 👍 Please click the like button for more updates! - You've been dropped in the middle of somewhere with multiple others, what could go wrong? - Use a large variety of weapons to kill your opponents! - Design your weapons with attachments to modify the experience! - And just have fun in this bloody shooter game. - Premium players get an extra daily quest! - 🌎 HUGE map expansions! - 💥 More items! - 🎉 New Badge! - 🔮 More private server commands! - 💎 1 new gamepass item! - 🐛 Lots of issues fixed

Last updated by the developer 21 Mar 2026, 18:56 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
1,852,214
lifetime visits
72%
liked (3,675 👍 / 1,404 👎)
13,597
favourites (7.3 per 1k visits)
5 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doomspire Weapon Pack
199 R$
Custom Blood
99 R$
Ultraguns pack
79 R$
Battle Airpods
59 R$
Nerf Gun
49 R$
Blocky Sword
39 R$
Banana Peel
29 R$
Assult Pigeon
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · other222,433 · 20.3% win
1 Hour · other67,801 · 6.8% win
Unfortunate Death · other65,965 · 33.9% win
On Fire · other61,993 · 6.8% win
Pacifist · other31,680 · 6.8% win
100 Kills · progression29,960 · 0.00% win
Streak Breaker · other26,179 · 0.00% win
Blood Thirsty · other25,973 · 0.00% win
Flaming · other16,171 · 0.00% win
Lobotomy · other13,748 · 0.00% win
Ducky · collection9,594 · 0.00% win
12 Hours · other6,441 · 0.00% win
First Quest · progression4,467 · 6.8% win
Dedicated Fighter · other3,217 · 0.00% win
1,000 Kills... · progression2,366 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:1972no change
14 Aug 2026, 10:1872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.