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[NEW] Dollhouse Tycoon

[NEW] Dollhouse Tycoon

A Roblox experience owned by | Party Tacos! |.

TycoonENTycoonFashionRole-play

[NEW] Dollhouse Tycoon is a tycoon experience created on 2024-03-05. It has accumulated 3,256,712 lifetime visits and 14,162 favorites. The game holds a 97% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🧸 Welcome to Dollhouse Tycoon! Play now and build your very own house. 😺 Use code "grandopening!" to get started! Tags: Clothes, Dress up, Dollhouse, RP, Purse, Designer, Role-play, Plush, Collectable, Town and City, RP, High, Outfit, Plushie, School, Vibe, Shop, Clothing, Socialize, Party, Cars, UGC, Exploration, Girls, Only, Neighborhood, Cat, House, Pets, Style, Catalog, Avatar, Cute, Baby, Simulator, Obby, Story, Fashion, Race

Last updated by the developer 15 May 2026, 00:01 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
3,256,712
lifetime visits
97%
liked (12,752 👍 / 427 👎)
14,163
favourites (4.3 per 1k visits)
5 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
3,999 R$
MVP
1,299 R$
Auto Purchase
899 R$
2x Cash
650 R$
Movement Upgrade
499 R$
Auto Collect
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome2,038,140 · 100.0% win
25% Completion · progression344,916 · 51.6% win
50% Completion · progression96,855 · 0.00% win
75% Completion · progression36,183 · 0.00% win
100% Completion · progression14,887 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0897no change
14 Aug 2026, 05:0797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.