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The Examination

The Examination

A Roblox experience owned by Repli Studio.

HorrorENpsychologicalescape roomsurvey

Description (written by the developer; not a statement by this register)

LOOOOONG overdue bug fixes, I haven’t been working on this game for over a year, as I have been working on a much better game called “Hotel 15” which you can find under my profile but, somehow this game still gets some players every day, I decided to check out the game again just to fix some bugs such as: • Feedback ui no longer pops up at the start of the game without player input • The seat no longer obstructs player view behind them • The creature can no longer be avoided by hiding in the corner of the stairs • The text on the computer is now much easier to read on devices with smaller screens. But maybe if it gets enough likes I’ll add a major update, just maybe. ———————————————————————— You wake up in an unfamiliar room, no way out in sight. A computer is the only thing in the room that your recognize. It wishes you complete a survey. Not being worked on anymore, I’ve moved onto other projects. Game is functional although some minor details may be broken

Last updated by the developer 12 Aug 2026, 06:38 UTC.

0
playing (measured 12 Oct 2026, 16:45 UTC)
2,397
lifetime visits
83%
liked (15 👍 / 3 👎)
35
favourites (14.6 per 1k visits)
5 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Oct 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lucky Ending · other73 · 0.00% win
Good Ending · progression56 · 0.00% win
Unlucky Ending · other31 · 0.00% win
Good Friend · social27 · 0.00% win
Bad ending · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.