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Hangout & Chill (2011 Remake) | RJ2's OUC

Hangout & Chill (2011 Remake) | RJ2's OUC

A Roblox experience owned by RJ2's Old User Club.

Social & hangoutENhangoutvibe roomclassic remake

Description (written by the developer; not a statement by this register)

Welcome to Hangout & Chill- a unique vibe room modeled after a classic ROBLOX experience. ✨JOIN THE GROUP TO GET A BONUS GEAR + BUY THE V.I.P. GAMEPASS FOR BONUSES✨ This is a remake of a 2011 game called "Hangout and Chill" by OcutieO. Things are changed to be a bit more modern and updated but otherwise the same map and vibe. tags - Hangout, chill, vibe room, classic roblox, mansion, pool, friends, roleplay, rp, 2011, old roblox, remake, remaster, rich, tycoon, obby, the hunt, egg hunt, famous, pets, pet

Last updated by the developer 21 May 2024, 11:35 UTC.

0
playing (measured 12 Aug 2026, 17:18 UTC)
1,174
lifetime visits
71%
liked (5 👍 / 2 👎)
13
favourites (11.1 per 1k visits)
5 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P. Access
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Club! · welcome902 · 0.00% win
Disco Time! · other277 · 0.00% win
King of the Castle (Secret) · other24 · 0.00% win
Scared Cat (Secret) · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.