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5 More Minutes

5 More Minutes

A Roblox experience owned by Lux Studios Community.

SimulatorENtime trackingrelaxationminimalist

Description (written by the developer; not a statement by this register)

A game that was only supposed to take 5 minutes to make, but effort was actually put into it for some reason. Every 5 minutes, a bell will go off, reminding you of how long you've spent here. 🎮 It gets lonely without friends, so it's recommended to play with them for the best experience! 🌆 Use the highest graphics settings possible for the best visuals! 🎵 All music in-game was composed by Lux. Latest update summary (v1.1.1) * Checkpoint system overhauled again! Data saving, better UI, and more. ~ Game developed by Lux Studios ~ Particle Effects by TiredTV ~ Assets and models by CobaltFormula ~ Some structures made by SharaxJZK Based off of Contemplate Life: https://www.roblox.com/games/11745718073/Contemplate-Life

Last updated by the developer 30 Jul 2026, 11:13 UTC.

0
playing (measured 10 Aug 2026, 19:34 UTC)
3,525
lifetime visits
96%
liked (94 👍 / 4 👎)
113
favourites (32.1 per 1k visits)
5 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Join · welcome1,617 · 0.00% win
2K Studs · progression645 · 0.00% win
5K Studs · progression555 · 0.00% win
The Bridge · progression245 · 0.00% win
20K Studs · progression134 · 0.00% win
Cross The Maze · progression133 · 0.00% win
The Bunker49 · 0.00% win
the picnic :) · collection28 · 0.00% win
Trees On Apples · secret23 · 0.00% win
chair.jpg · secret17 · 0.00% win
Apples On Trees · collection14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.