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Robloxia Command [ALPHA RELEASE]

Robloxia Command [ALPHA RELEASE]

A Roblox experience owned by Kawaii desu ne?.

SimulatorENRTSPvPBase Building

Description (written by the developer; not a statement by this register)

Build🔨, Command📢 and Fight⚔️! Robloxia Command is a matchmaking Real Time Strategy (RTS) game, based on the Noobs vs Zombies universe. Participate in thrilling PvE (coming soon) and PvP matches, where you and your team must build up a base to either survive the onslaught or battle the other team with units and heroes for supremacy! This game features dozens of units, heroes, stratagems (active abilities) and doctrines (passive abilities) which you can use in different builds, as well as an extensive research tree. The possibility is endless when it comes to strategy! 📰Latest news: Alpha 1.0.1 patch: Sandbox re-enabled, bug fixes and balance changes. Current Version: ALPHA 1.0.1 Trailer by jammiebiscuit

Last updated by the developer 25 May 2026, 16:48 UTC.

0
playing (measured 11 Aug 2026, 17:34 UTC)
33,399
lifetime visits
89%
liked (259 👍 / 33 👎)
817
favourites (24.5 per 1k visits)
5 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Player 2 · welcome7,433 · 0.00% win
Pre-Alpha Player 1 [Unobtainable] · welcome1,435 · 0.00% win
Pre-Alpha Tester 2 · other150 · 0.00% win
Pre-Alpha Tester 1 [Unobtainable] · other126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked5 September 2026 — 89 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 03:2089no change
16 Aug 2026, 03:1689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.