Fruit Blend Tycoon
A Roblox experience owned by BlankSourceCode Development.
TycoonENfruit themeblender mechanicleaderboards
Fruit Blend Tycoon is a tycoon experience created on 2024-03-06. The game has accumulated 3,733,013 lifetime visits and 13,497 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Welcome to my first ever game - Fruit Blend Tycoon. Grow as many trees as you can, collect the delicious fruit, and blend it all into cash using the Juice-o-matic 5000! Compete with your friends to earn a spot on the leaderboards or help each other out with a friendly Juice Boost! 🍍🍎 🍋 💥🚀 🍒 Unlock tasty looking fruit! 🧃 Throw fruit into the blender to juice it! 🚀 Share Juice Boost multipliers to speed up production! 🔬 Research new equipment, prizes, + cosmetics 🥕 Potting Plot gives access to powerful rebirth effects 🪙 Premium members get a starting multiplier and gifts ❤️ Join my group, like the game, and have fun! I'm actively working on this so expect some bugs, vote on what I should add next, and check back often for new updates! ✨ Today’s Update: A map revamp! A brand-new world with improved performance, faster navigation, and cleaner layout!
Last updated by the developer 10 Jan 2026, 22:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:00 | 90 | no change |
| 14 Aug 2026, 03:53 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.