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[NEW] Evolution Tycoon

[NEW] Evolution Tycoon

A Roblox experience owned by Borealis Interactive.

TycoonENtycoonevolutionfuturistic

[NEW] Evolution Tycoon is a tycoon experience created on 2024-03-06. The game has accumulated 1,757,766 lifetime visits and 65,796 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience. The description highlights progression through ages, weapon unlocking, and autosave functionality.

Description (written by the developer; not a statement by this register)

Welcome to Evolution Tycoon 💥 🌍 Advance through the ages ⚔️ Grow your tycoon & unlock powerful weapons 💥 Dominate the world and crush your rivals 💾 Autosave enabled Futuristic Age coming at 10,000 likes

Last updated by the developer 29 Mar 2025, 11:33 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
1,757,766
lifetime visits
84%
liked (7,125 👍 / 1,336 👎)
65,796
favourites (37.4 per 1k visits)
6 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MG-42 Dragon's Breath
450 R$
VIP
399 R$
2x Money!
349 R$
Golden Gun
299 R$
Auto Collect
199 R$
2x Health
199 R$
Morning Star
129 R$
Skip
49 R$
Night Vision Goggles
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dawn of War · other760,001 · 72.7% win
First Kill · other108,935 · 0.00% win
Crown of War · other10,331 · 0.00% win
The Ages God · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:4884no change
14 Aug 2026, 10:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.