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Lily's Fall [HORROR]

Lily's Fall [HORROR]

A Roblox experience owned by Sinister Archives.

HorrorENhorrormysteryjumpscare

Description (written by the developer; not a statement by this register)

WARNING: Flashing lights, dark topics, horror, death, loud noises and jumpscares. In the glittering world of fame and fortune, no star shone brighter than Lily. Known for her enchanting performances, Lily captivated audiences worldwide. However, during what was meant to be a routine practice for her latest performance, Lily vanished without a trace, leaving behind a trail of mystery and fear. CONTROLS: Flashlight [F] Interact with objects [Left Click] Sprint [Shift] (GAMEPASS) Push [R] Lilys Fall - by Sinister Archives - 2024

Last updated by the developer 23 Jul 2025, 16:07 UTC.

1
playing (measured 12 Aug 2026, 19:35 UTC)
21,318
lifetime visits
78%
liked (107 👍 / 31 👎)
382
favourites (17.9 per 1k visits)
6 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Players
144 R$
Faster Sprint
87 R$
Brighter Flashlight
58 R$
Support Chapter 2
29 R$
Support Developers
22 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 · progression1,264 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7816 August 2026 — 78 % liked26 August 2026 — 78 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:2178no change
16 Aug 2026, 08:2178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.