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The Entity

The Entity

A Roblox experience owned by Pixelbones Studios.

RoleplayENRaid BossOC (Original Character)Private Server

Description (written by the developer; not a statement by this register)

A funky OC Raid Boss How to host: - Be owner of the private server - Do ;entity - And press the button bottom of your screen after they spawned and everyones ready, simple. How to restart: - Do ;restart - Then do ;respawn - then ofc just do ;entity again. Alternatively you can do ;entity <someones full username> to make them the raid boss. Restart goes the same way except you need to respawn the said person. Quick Note: some things might be unbalanaced, boring, or such, so I am sorry for that, this game is old and I just mainly recoded the entire thing in a week or so, I tried to make it somewhat balanced tho. My main focus will be on the remake of this game.

Last updated by the developer 13 May 2026, 03:06 UTC.

0
playing (measured 11 Aug 2026, 06:46 UTC)
1,616
lifetime visits
74%
liked (14 👍 / 5 👎)
14
favourites (8.7 per 1k visits)
6 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation I guess.
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your Journeys End. [Old] · progression0 · 0.00% win
The Creator [Old] · other0 · 0.00% win
The Creator · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.