Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
VERY HARD OBBY

VERY HARD OBBY

A Roblox experience owned by UN-beatable Games.

ObbyENextreme difficultyparkourrage game

VERY HARD OBBY is an obby experience created on 2024-03-07. It has accumulated 4,019,287 lifetime visits and 132,461 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. The game features 180 stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

Play 180 challenging and unique stages with varying difficulty, stages start simple but become very hard. This obby is not meant to be beaten, expect to fail because almost nobody has what it takes to win... CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, platformer, obstacle course, parkour, difficulty chart, dco, tower, towers, hard, impossible, rage, intense, unbeatable, challenging, master, hell lava, wraparound

Last updated by the developer 15 Jul 2025, 22:10 UTC.

0
playing (measured 10 Aug 2026, 17:35 UTC)
4,019,287
lifetime visits
85%
liked (11,222 👍 / 1,954 👎)
132,429
favourites (32.9 per 1k visits)
7 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
19 R$
Fusion Coil
13 R$
Gravity Coil
7 R$
Speed Coil
3 R$
Boombox
1 R$
Invincibility
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,032,778 · 100.0% win
Completed Stage 20 · progression1,530,883 · 100.0% win
Completed Stage 40 · progression1,141,298 · 100.0% win
Completed Stage 60 · progression838,595 · 53.3% win
Completed Stage 80 · progression565,147 · 13.3% win
Completed Stage 100 · progression353,392 · 0.00% win
Completed Stage 120 · progression209,511 · 3.3% win
Completed Stage 140 · progression104,062 · 0.00% win
Completed Stage 160 · progression22,513 · 0.00% win
Completed Stage 180 · progression4,976 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:2185no change
24 Aug 2026, 03:2085no change
14 Aug 2026, 03:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.