VERY HARD OBBY
A Roblox experience owned by UN-beatable Games.
ObbyENextreme difficultyparkourrage game
VERY HARD OBBY is an obby experience created on 2024-03-07. It has accumulated 4,019,287 lifetime visits and 132,461 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. The game features 180 stages with increasing difficulty.
Description (written by the developer; not a statement by this register)
Play 180 challenging and unique stages with varying difficulty, stages start simple but become very hard. This obby is not meant to be beaten, expect to fail because almost nobody has what it takes to win... CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, platformer, obstacle course, parkour, difficulty chart, dco, tower, towers, hard, impossible, rage, intense, unbeatable, challenging, master, hell lava, wraparound
Last updated by the developer 15 Jul 2025, 22:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:35 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:21 | 85 | no change |
| 24 Aug 2026, 03:20 | 85 | no change |
| 14 Aug 2026, 03:19 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.