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The Crahker Factory Legacy

The Crahker Factory Legacy

A Roblox experience owned by HAKREM CRAHKERS.

HorrorENhorrorfactorycreepypasta

Description (written by the developer; not a statement by this register)

Welcome to the Crahker Factory. Be careful around dangerous machinery, failure to do so could result in death. It is not our responsibility to keep you safe, if you try to sue us we will always win. Do not snoop in areas you are not supposed to. Do not listen to the voices that encourage you. 1983 - Philadelphia, Pennsylvania [Thank you to Rhodes_02 for many of the amazing models used in this game]

Last updated by the developer 31 May 2026, 01:36 UTC.

0
playing (measured 11 Aug 2026, 00:30 UTC)
83,988
lifetime visits
86%
liked (442 👍 / 71 👎)
1,548
favourites (18.4 per 1k visits)
7 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Edible Crahkers
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the factory!! · welcome27,208 · 0.00% win
Stock All The Boxes! · collection1,397 · 0.00% win
A Twisted Dream · other136 · 0.00% win
Grand Opening! · welcome57 · 0.00% win
U saved the Dot1!! · other16 · 0.00% win
The Easter · secret8 · 0.00% win
[ARRIVAL] · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked4 September 2026 — 86 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:2086no change
15 Aug 2026, 12:3786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.