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Dream Dolls 💄 Fashion Show

Dream Dolls 💄 Fashion Show

A Roblox experience owned by Dream Dolls Studio.

OtherENcancelledannouncementfashion

Description (written by the developer; not a statement by this register)

I would like to announce that the Dream Dolls project has been officially cancelled as of August 3, 2026. After an incredible journey, the time has come to bring this project to a close. I want to sincerely thank everyone who supported Dream Dolls, whether you played the game, shared feedback, created content, or simply believed in the vision Of The game. Building Dream Dolls has been an unforgettable experience filled with creativity and amazing memories. While this marks the end of the project, I will always be grateful for the community that grew around it and for everyone who was part of its story. Thank you for being a part of Dream Dolls. Your support meant more than words can express. — The Dream Dolls Team

Last updated by the developer 11 Aug 2026, 14:40 UTC.

0
playing (measured 12 Aug 2026, 20:38 UTC)
4,612
lifetime visits
71%
liked (29 👍 / 12 👎)
69
favourites (15.0 per 1k visits)
20 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dream Dolls
1,500 R$
VIP Pass
125 R$
Maid Set
100 R$
Petal Dress
55 R$
Noir Doll Set
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played DreamDOLLS! · welcome2,064 · 69.0% win
You joined in the Summer Update · welcome842 · 69.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717472.518 August 2026 — 74 % liked28 August 2026 — 71 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 00:3471-3
18 Aug 2026, 00:3374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.