RIFTHIKER: CHRONO - Synchronizität
A Roblox experience owned by Bluesteel Integrated.
AdventureENco-opprivate serverupdate announcement
Description (written by the developer; not a statement by this register)
[!] A major update is in development! Learn more about RIFTHIKER: New World on our server [!] [GAME INFORMATION] ☆ Say ":info" in chat for a short guide ☆ ☆ Say ":credits" to get access to the list of credits ☆ ☆ Solo or trusted co-op gameplay on a self-owned Private Server is recommended ☆ ☆ RIFTHIKER is best experienced on a computer or laptop ☆ [GENERAL INFORMATION] ✪ Current Version: Chrono ✪ ✪ RIFTHIKER will receive periodic updates including major updates as the game reaches its finished state ✪ ✪ The music used on RIFTHIKER is available as a playlist on our channel ✪ ✪ RIFTHIKER has a community-maintained official Miraheze wiki ✪ Brought to you by Bluesteel Integrated
Last updated by the developer 3 Jul 2026, 10:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 19:34 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 22:36 | 97 | no change |
| 17 Aug 2026, 22:34 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.