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Grabber: Remastered

Grabber: Remastered

A Roblox experience owned by BCWCBI Roblox.

AdventureENboss rushpuzzleremake

Description (written by the developer; not a statement by this register)

A remake of the original Grabber from Bob Creations, i'm the same guy btw. Your brother bought too much stuff yesterday, and now you have to clean it all up, except you are the brother. b_graberton as main developer, mrmilitarymech as secondary developer, godgamermobile as modeler, butcherbuckley as music producer. This game features 11 different bosses, some requiring different strategies to beat. Some bosses even have insane mode. The bosses also need extra puzzles and challenges to be completed to get to them.

Last updated by the developer 10 Sept 2026, 16:39 UTC.

0
playing (measured 11 Sept 2026, 02:05 UTC)
9,830
lifetime visits
60%
liked (26 👍 / 17 👎)
36
favourites (3.7 per 1k visits)
7 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Explode objects
96 R$
Giant Items
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Well this is a cool... thing. · other1,196 · 0.00% win
Grablivery · collection933 · 0.00% win
You did the tutorial. · welcome384 · 0.00% win
Alpha Tester · welcome247 · 0.00% win
Banana Car · collection223 · 0.00% win
THE MOON · progression146 · 0.00% win
A deal · collection100 · 0.00% win
LAI · progression99 · 0.00% win
Eye of the painting · progression98 · 0.00% win
Beta Tester · other62 · 0.00% win
oh no, its back. · collection60 · 0.00% win
Visit the past. · other53 · 0.00% win
Golden Scoobis · collection51 · 0.00% win
Defeat Slate Man · progression35 · 0.00% win
It all makes sense now. · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6011 September 2026 — 60 % liked21 September 2026 — 60 % liked11 September 202621 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 02:0660no change
11 Sept 2026, 02:0560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.