+1 Stat Maxxers Simulator
A Roblox experience owned by DSCreations.
SimulatorENstat trainingsimulatorchallenges
+1 Stat Maxxers Simulator is a simulator experience created on 2024-03-08. It has recorded 1,413,226 lifetime visits and 4,574 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description outlines training mechanics for health, strength, jump, and speed, alongside features such as VIP access, daily rewards, and codes.
Description (written by the developer; not a statement by this register)
STAT MAXXERS!?!?! Train Your Health💚, Strength💪, Jump🤾, and Speed👟 Use your Stats to complete Challenges and get Wins 🏆 Next Major Update at ? Likes 👍 and 75% like ratio( Suggest Updates) added: - V.I.P access to special zones and equipment - Daily Rewards - Fixed Major bugs (this takes up most time to do which makes updates slower) - fixed data not saving - AFK zone or auto training - 3rd World and final challenge 2 - Codes Upcoming Updates: - Buying Potions - Pvp Zone (suggest more) Join the server to give suggestions Credits: XXsuperninjaXXop, jlitlt and a lot of beta testers Tags: Speed, Strength, Simulator, Strength Simulator, Speed Simulator, Health, Health Simulator, Jump, Jump Simulator, challenges, wins , stat maxxers, stat maxers, stats. simulator, stat simulator, maxxers, start simulator, maxxers simulator,
Last updated by the developer 11 Jul 2026, 19:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.