Crime City [Alpha]
A Roblox experience owned by Crime City GRW.
RoleplayENopen-worldroleplaycrime
Description (written by the developer; not a statement by this register)
🌆 Crime City – The ultimate open-world crime & roleplay experience! 🔥 👮♂️ Police Department – Patrol the streets as a lawman, help others, make a city free from criminals. 💰 Syndicates – Control the underground, run heists, and rule with fear. 🏛️ Government – Manage laws, control taxes, and shape the city’s future. 🚨 SWAT – Breach buildings, rescue hostages, and neutralize high-value targets. 🇺🇸 Secret Service – Protect leaders, secure zones, stop high-risk threats. 🎖️ Military – Respond with force, hold power, and dominate with strategy. 🛡️ Homeland Security – Defend the city from terrorism and organized crime. 🕵️♀️ FBI – Investigate, arrest, and take down major crime networks. 🔍 CIA – Operate in the secret, gather intel, execute covert missions. 👉 Join the main group here: https://www.roblox.com/communities/33968364/Crime-City-GRW#!/about Tags: Mobile, Guns, RP, OpenWorld, Factions, PvP, Combat, Hood games, Military, Government, RobloxRP, Hood, Action, RPG, Da Hood
Last updated by the developer 12 Jul 2026, 17:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 07:38 | 74 | no change |
| 15 Aug 2026, 07:37 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.