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(Until the Ultimatum) Surreality: Blood and Rage

(Until the Ultimatum) Surreality: Blood and Rage

A Roblox experience owned by Surreal Workshop.

AdventureENactionfantasyroguelite

Description (written by the developer; not a statement by this register)

Abandoned by the Gods, a purpose you are left without. But then, you call out to it instead, and it must grant you the Salvation that brings you back Dawn. Controls: Dashing: Any movement key + E Weapon Ability: Z or F (Only some weapons have abilities, description tips will indicate if a weapon has one) Sprinting: Shift Credits: Creator, Modeler, Scripter (Partial), Animator (Partial): CyanTheInfGod Scripter: Who? Badge Icon maker for Excalibur: BI1u3

Last updated by the developer 7 Aug 2026, 03:21 UTC.

0
playing (measured 11 Aug 2026, 23:33 UTC)
12,468
lifetime visits
83%
liked (75 👍 / 15 👎)
169
favourites (13.6 per 1k visits)
8 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Light Donation 9
12,500 R$
joke
10,000 R$
Light Donation 8
9,000 R$
Light Donation 7
4,000 R$
Light Donation 6
2,000 R$
Light Donation 5
1,000 R$
Light Donation 4
500 R$
Weakened Hammer
450 R$
Light Donation 3
250 R$
Excalibur
150 R$
Light Donation 2
100 R$
Light Donation 1
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Universe 1: Nature's Perishment · progression616 · 0.00% win
Universe 1: Extinguished Flame · progression451 · 0.00% win
Universe 1: My Burning Husk · progression378 · 0.00% win
Universe 1: Faithless Concept · progression357 · 0.00% win
Universe 1: Death of Belief · progression330 · 0.00% win
Challenge 1 Christmas 2024: Cold Swarm · progression323 · 0.00% win
Universe 1: Hell is to Nihility · progression300 · 0.00% win
Challenge 1 Halloween 2024: Doomed Soul · other270 · 0.00% win
Universe 1: Chaotic Intrusion · progression251 · 0.00% win
Universe 1: Overthrown Champion · progression250 · 0.00% win
Challenge 2 Christmas 2024: Emanating Energy · progression239 · 0.00% win
Finale of Universe 1: On the Fall of a Prodigal · progression233 · 0.00% win
Challenge 3 Christmas 2024: Glacial Honor · progression226 · 0.00% win
Challenge 2 Halloween 2024: Unknown Dread · other214 · 0.00% win
Challenge 3 Halloween 2024: Acceptance into Death · other207 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked5 September 2026 — 83 % liked15 October 2026 — 83 % liked16 August 202615 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 21:2083no change
5 Sept 2026, 20:4783no change
16 Aug 2026, 20:3883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.