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Thieves Thrive

Thieves Thrive

A Roblox experience owned by Reactl0n.

AdventureENstealthlootingfree-for-all

Thieves Thrive is an adventure experience created on March 9, 2024. It has accumulated 1,780,638 lifetime visits and 174,790 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The description indicates the game is not in development and does not expect updates or bug fixes.

Description (written by the developer; not a statement by this register)

[This game is not in development - do not expect updates or bug fixes.] The world is yours... literally! Steal anything and everything in this all-out free-for-all dash to loot houses and get money! Just watch out for security systems that might be out to stop you.... All sounds can be used in videos.

Last updated by the developer 31 Mar 2026, 01:39 UTC.

0
playing (measured 10 Aug 2026, 22:05 UTC)
1,780,638
lifetime visits
76%
liked (1,674 👍 / 521 👎)
174,739
favourites (98.1 per 1k visits)
9 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,339,800 · 0.00% win
First Heist · progression733,276 · 0.00% win
Cracked At This Game · other48,408 · 0.00% win
Flush With Cash · other1,376 · 0.00% win
Feels Like A Million Bucks · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:2376no change
3 Sept 2026, 13:0776no change
14 Aug 2026, 10:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.