⚔️ Sword Legends Simulator
A Roblox experience owned by A* Games.
SimulatorENcombatprogressionleaderboards
Sword Legends Simulator is a simulator experience created on 2024-03-09. It has recorded 5,737,979 lifetime visits and 506,873 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The data reflects standard engagement metrics for this specific Roblox title without additional contextual commentary.
Description (written by the developer; not a statement by this register)
⚔️ Welcome to Sword Legends Simulator! ⚔️ 📖 HOW TO PLAY: 🔥 Swing your Sword to gain Strength 🔥 💀 Defeat Enemies to get Gems💀 💎 Upgrade your stats with Gems and get even Stronger 💎 🏆 Complete Quests and receive more rewards 🏆 👑 Unlock the best areas, swords and ranks to become the Ultimate King of the game! 👑 💯 UPDATE 1.1 - Leaderboard Fixed - Top 100 Strength Leaderboard Pets Award Fixed - Further Optimization ⭐ Premium Players get +20% ⚡ Speed Boost and a Special Chat Tag! ⭐ 🥇 Top 100 Players on the Strength leaderboard get Exclusive pets once every week (Different pets for different ranked players, so the higher ranked you are, the more OP pet you get! 📈 📋 CODES: - FREEPET - FREESTRENGTH - FREEGEMS ✅ Join our group and 👍 Like the game for 🚨 FREE x2 💪 Strength Multiplier and an 💥 EPIC Sword! https://www.roblox.com/groups/32426132 Hidden Controls: Press Q to ⚡ Dash Double jump 🦘 by pressing Space twice
Last updated by the developer 15 Sept 2025, 19:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.