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City Business Simulator BETA

City Business Simulator BETA

A Roblox experience owned by GENERAL SIMULATORS GROUP.

TycoonENtycooncity-buildingincremental

Description (written by the developer; not a statement by this register)

Like the game for more updates👍 ⚠️WARNING: This is the most addictive game on ROBLOX Status: This game is updated frequently ✅ 💰Earn money every second 👥Upgrade your city to earn more money 🏢Upgrade your business to earn more money in competition with other businesses 🏗️Open crates to construct the rarest monuments

Last updated by the developer 28 Jul 2026, 17:38 UTC.

0
playing (measured 10 Aug 2026, 18:47 UTC)
7,714
lifetime visits
60%
liked (44 👍 / 29 👎)
92
favourites (11.9 per 1k visits)
9 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5 Equipped Monuments
699 R$
Open 3 Crates
499 R$
2x Offline Income
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Village · progression4,785 · 100.0% win
Small Town · progression1,662 · 100.0% win
Common · collection1,140 · 0.00% win
Rare · collection1,093 · 0.00% win
Uncommon · collection882 · 0.00% win
Epic · collection877 · 0.00% win
Medium Town · progression844 · 0.00% win
Met a Developer · social735 · 0.00% win
Mythical · collection462 · 0.00% win
Legendary · collection462 · 0.00% win
1 Rebirth · progression385 · 0.00% win
Big Town · progression260 · 0.00% win
Ethereal · collection243 · 0.00% win
2 Rebirths · progression132 · 0.00% win
Miracle · collection108 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.517 August 2026 — 59 % liked16 September 2026 — 60 % liked26 September 2026 — 60 % liked17 August 202626 September 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 16:0460no change
16 Sept 2026, 14:5160+1
17 Aug 2026, 14:3659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.