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Mogging Simulator

Mogging Simulator

A Roblox experience owned by Trending Experiences.

SimulatorENmeme culturelooksmaxxingidle clicker

Mogging Simulator is a simulator experience created on 2024-03-09. It has recorded 1,974,264 lifetime visits and 57,679 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights stat leveling, NPC competition, world unlocking, and pet collection mechanics.

Description (written by the developer; not a statement by this register)

🌟 Earn points by leveling up your stats! 🏆 Compete against NPCs to earn wins! 🌎 Unlock new worlds! 🐶 Collect pets! 💎 Premium benefits: +25% points boost 🎁 Join Trending Experiences for an exclusive pet! https://www.roblox.com/groups/33948503/Trending-Experiences 👍 Like the game for updates! 👥 Invite friends for a points boost! ⚠️ Disclaimer: This game was only made for entertainment purposes and should not be taken seriously. It is important to maintain respect to everyone regardless of their looks. [Tags] looksmaxxing simulator, mewing simulator, weight lifting simulator, get strong simulator, strength simulator, gym simulator, get buff, get muscles, muscle legends, get stronger every second, every second you get +1 muscle, +1 strength every second, +1 strong every second, +1 height every second, +1 fat every second

Last updated by the developer 16 Mar 2026, 14:59 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
1,974,264
lifetime visits
91%
liked (9,675 👍 / 995 👎)
57,647
favourites (29.2 per 1k visits)
9 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
599 R$
Super Luck
599 R$
+4 Pet Equip
399 R$
Increased Luck
299 R$
VIP
299 R$
+250 Pet Storage
299 R$
Auto Compete
249 R$
Triple Hatch
249 R$
+2 Pet Equip
199 R$
Instant Hatch
199 R$
Hoverboard
199 R$
+100 Pet Storage
149 R$
Auto Hatch
149 R$
Speed Boost
79 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Noob · progression457,901 · 0.00% win
Defeated Nelson · progression343,305 · 0.00% win
Defeated Tony · progression222,297 · 0.00% win
Defeated Wayne · progression128,039 · 0.00% win
Defeated Brad · progression62,357 · 0.00% win
Defeated Sandra · progression29,455 · 0.00% win
Defeated Mummy · progression22,109 · 0.00% win
Defeated Lion Knight · progression19,345 · 0.00% win
Defeated Sun Slayer · progression12,787 · 0.00% win
Defeated Chef Chad · progression2,043 · 0.00% win
Defeated Elf · progression1,013 · 0.00% win
Defeated Snowchad · progression1,012 · 0.00% win
Defeated Erik · progression980 · 0.00% win
Defeated Eva · progression777 · 0.00% win
Defeated Santa Chad · progression632 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3691no change
14 Aug 2026, 09:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.