Mogging Simulator
A Roblox experience owned by Trending Experiences.
SimulatorENmeme culturelooksmaxxingidle clicker
Mogging Simulator is a simulator experience created on 2024-03-09. It has recorded 1,974,264 lifetime visits and 57,679 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights stat leveling, NPC competition, world unlocking, and pet collection mechanics.
Description (written by the developer; not a statement by this register)
🌟 Earn points by leveling up your stats! 🏆 Compete against NPCs to earn wins! 🌎 Unlock new worlds! 🐶 Collect pets! 💎 Premium benefits: +25% points boost 🎁 Join Trending Experiences for an exclusive pet! https://www.roblox.com/groups/33948503/Trending-Experiences 👍 Like the game for updates! 👥 Invite friends for a points boost! ⚠️ Disclaimer: This game was only made for entertainment purposes and should not be taken seriously. It is important to maintain respect to everyone regardless of their looks. [Tags] looksmaxxing simulator, mewing simulator, weight lifting simulator, get strong simulator, strength simulator, gym simulator, get buff, get muscles, muscle legends, get stronger every second, every second you get +1 muscle, +1 strength every second, +1 strong every second, +1 height every second, +1 fat every second
Last updated by the developer 16 Mar 2026, 14:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:36 | 91 | no change |
| 14 Aug 2026, 09:36 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.