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Rogue Islands 🌴

Rogue Islands 🌴

A Roblox experience owned by OneShot Studio's.

SurvivalENsurvivalbase-buildingpvp

Description (written by the developer; not a statement by this register)

🏝️ Welcome to the Rogue Islands. Stranded on mysterious islands, you must survive and explore! Gather resources and face other players. Build your base, craft tools, and conquer the islands to become a legend. Will you dominate the Rogue Islands or fall to its dangers? 🏝️ Explore multiple islands. ⚒️ Level up by crafting items, gathering new loot, and battling. ⚔️ PvP combat against players. 🤝Team up and survive together. 🛖 Build a base. 🧨Raid other bases. Please Like and Favorite the game to support its development! Join the group for future updates: https://www.roblox.com/communities/11253427

Last updated by the developer 14 Apr 2026, 22:21 UTC.

0
playing (measured 11 Aug 2026, 10:00 UTC)
30,017
lifetime visits
83%
liked (202 👍 / 42 👎)
568
favourites (18.9 per 1k visits)
10 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Stamina
499 R$
Extra Save Slot
349 R$
Starter Survival Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Explorer · welcome16,762 · 100.0% win
Game Over · other1,830 · 0.00% win
Form an Alliance · social1,360 · 0.00% win
First Blood · other425 · 0.00% win
Rule the World · other47 · 0.00% win
The Ultimate Survivor · other26 · 0.00% win
Ultimate Hunter · other1 · 0.00% win
The Conquerer · progression0 · 0.00% win
Mountain Mover · progression0 · 0.00% win
Expert Craftsman · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked5 September 2026 — 83 % liked15 October 2026 — 83 % liked16 August 202615 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 05:5083no change
5 Sept 2026, 04:3383no change
16 Aug 2026, 04:2383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.