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emod (public archive)

emod (public archive)

A Roblox experience owned by no shower studio.

Sandbox & buildingENsandboxphysics simulationgarry's mod clone

Description (written by the developer; not a statement by this register)

emod is an alternate version of gmod on roblox. In this game, you can spawn props, npcs, vehicles, and more, use various tools and explore different maps. warning: emotes do not work if your avatar is a R6 rig. spawn menu is broken rn use 'LeftShift' to sprint. for the "Physics Gun", left-click to move a sandbox character around. for the "Gravity Gun" left-click to push objects, and right-click to grab objects. type '/lobby' to return to the lobby in the maps.

Last updated by the developer 25 Jun 2025, 02:06 UTC.

0
playing (measured 4 Sept 2026, 06:53 UTC)
1,005
lifetime visits
75%
liked (3 👍 / 1 👎)
4
favourites (4.0 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

garfield morph (archive)
50 R$
extra plots (archive)
20 R$
bloxy cola (archive)
20 R$
chezburger (archive)
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome (archive) · welcome75 · 0.00% win
the town (archive) · other25 · 0.00% win
its just grass (archive) · other19 · 0.00% win
classic crossroads (archive) · other13 · 0.00% win
u shopping? (archive) · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.