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[🎉UPD] Roll For Pets! 🎲

[🎉UPD] Roll For Pets! 🎲

A Roblox experience owned by Pet RNG.

SimulatorENpet collectiongacha mechanicsaura crafting

Roll For Pets! is a simulator experience created on March 10, 2024. The game has accumulated 4,137,524 lifetime visits and 48,400 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The description highlights pet rolling, aura crafting, and redeem codes.

Description (written by the developer; not a statement by this register)

🎲 Click the "Roll" button to get 200+ amazing-looking Pets! 🍀 Craft unique Auras, Luck Potions, and Special Dice to get better Pets! 🌌 New Infinity Pets! Good Luck! 🎉 Redeem Codes: leaguepets 1trillion 3million rollforpets ❓ Lagging? Make a FREE VIP server 🌟Premium Benefits: 5% Luck 😎Play with Friends for 5% Luck Music by Vindsvept

Last updated by the developer 26 Jul 2026, 21:26 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
4,137,524
lifetime visits
98%
liked (103,231 👍 / 2,075 👎)
48,382
favourites (11.7 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Roll
249 R$
Faster Rolls! ⌛
149 R$
Lucky! 🍀
129 R$
Longer Potions! 🧪
99 R$
Fast Auto Roll! 🎲
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,093,144 · 0.00% win
Lucky · other1,375,170 · 0.00% win
Very Lucky · other285,515 · 0.00% win
Mega Lucky · other50,972 · 0.00% win
God Lucky · other21,716 · 0.00% win
Impossible Lucky · other14,002 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0798no change
14 Aug 2026, 03:0698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.