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Noobfighter's Symphony [Stage 5 / 8]

Noobfighter's Symphony [Stage 5 / 8]

A Roblox experience owned by FourSquare Creations.

ShooterENbullet hellarcadeindie

Description (written by the developer; not a statement by this register)

NOTE: Very unfinished, join our community server for progress reports on it. Feedback would be heavily appreciated and so is criticism. Current Development State: Back on development, will be on hiatus soon. Estimated Playtime: - 24m (All Stages) - 2 hours (All Stages + All Characters) - 20m (Average playtime session according to analytics, outdated) Upcoming: - QOL and patches - Tutorial - Stage 6 / Illumina Arcade-like Bullet Hell game about the 7 swords and a crazed creator. A lone and unnamed Noob sings a voiceless dream to right the wrongs of the Forgers. [ Info ] SHIFT - Focus SPACE - Skip Dialogue Q / E - Abilities X - Bomb LIFE - Deal damage without letting up to regain a life. BOMB - Deal damage without taking damage to gain a bomb. GRAZE bullets to gain bonus ability charge. Many features are unexplained. [ Credits ] - Razaral / Lorewriter - Ket Overkill / Artist - Shackluster / Owner of Pandora (Proper credits screen will be created soon)

Last updated by the developer 4 Jul 2026, 14:10 UTC.

0
playing (measured 10 Aug 2026, 18:22 UTC)
310,857
lifetime visits
94%
liked (4,959 👍 / 299 👎)
13,024
favourites (41.9 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fund my crippling hash brown addiction
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginning · welcome14,830 · 100.0% win
Extinguished Bravado · other8,131 · 74.1% win
Decayed Postlife · other6,502 · 49.4% win
Calmed Tempests · progression2,745 · 9.9% win
Melted Hearts · other1,632 · 9.9% win
Disturbed Afterlives · other1,038 · 19.8% win
Trespasser · other142 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked14 October 2026 — 94 % liked24 October 2026 — 94 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:5294no change
14 Oct 2026, 04:5194no change
4 Oct 2026, 04:5194no change
24 Sept 2026, 04:5094no change
14 Sept 2026, 03:0494no change
4 Sept 2026, 03:0294no change
25 Aug 2026, 01:0594no change
15 Aug 2026, 00:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.