πͺ Door Simulator π΅ (Alpha)
A Roblox experience owned by Vortext Studios.
SimulatorENincrementalkey progressionalpha
Description (written by the developer; not a statement by this register)
Welcome to Door Simulator! In this game you will open doors. Simple isn't it? How to Play: - To progress interact with the available doors in the current level you're at. - To progress to the next door, you will have to purchase an available key that is on your current level. - To progress to the next door, level, or world, you will have to purchase the highest rarity/level key In your current level. REMEMBER: EXPECT BUGS AND PROBLEMS WITH THIS GAME AS IT IS SUBJECT TO CHANGE, NOTHING IS GARUANTEED TO BE PERMANANT, AND THIS GAME IS CURRENTLY IN ACTIVE DEVELOPMENT. tags: grow a garden, steal a brainrot, gag, sab, simulator, tycoon, incremental, grind, cash, coins, rebirth, settings, retro, build a, grow a, steal a, retro, cash,coins,grind,tycoon,rebirth,payout,rich,upgrade,multiplier,economy,passive income,inflation,vault,bank,investment,simulator,incremental,idle,clicker,auto-click,prestige,unlock,level up,resource,farming,mining,crafting,bu
Last updated by the developer 23 Aug 2026, 05:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 16:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 16 Oct 2026, 16:53 | 66 | -1 |
| 6 Oct 2026, 16:53 | 67 | +1 |
| 27 Aug 2026, 16:51 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.