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Weapon Fights

Weapon Fights

A Roblox experience owned by It Be The End's Games.

Fighting & PvPENSlap BattlesFangameCombat

Description (written by the developer; not a statement by this register)

Fight people with different weapons in this fangame of Slap Battles. Credits to not_jjmagire07 for making some thumbnails. (most of the songs are calamity (DM Dokuro) and undertale (Toby Fox)) <- Music is planned to be changed

Last updated by the developer 25 Aug 2026, 22:06 UTC.

0
playing (measured 27 Aug 2026, 22:33 UTC)
3,195
lifetime visits
92%
liked (22 👍 / 2 👎)
13
favourites (4.1 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 22:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Satan's Wrath
475 R$
Goner's Sword
350 R$
MOLTEN
220 R$
Bobbie's Rocket Launcher
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome260 · 0.00% win
You met the owner · other49 · 0.00% win
Lightning Orb · collection42 · 0.00% win
Oooh.. Shiny! · collection38 · 0.00% win
TOO MUCH POWER! · collection37 · 0.00% win
Dark Matter · collection36 · 0.00% win
KABOOM!!!! · other33 · 0.00% win
The Mega Sword! · collection28 · 0.00% win
The Crystal · collection28 · 0.00% win
God's hand choice of attack · other27 · 0.00% win
Where Did This Come From? · secret24 · 0.00% win
BlackSmith's Helmet · collection22 · 0.00% win
Dead Of Night · other22 · 0.00% win
Delicious Snack For The Beast · progression21 · 0.00% win
Escape The Obby · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.