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Try Not To Cry Obby

Try Not To Cry Obby

A Roblox experience owned by Beast Obby Games.

ObbyENobstacle courseprogressioncosmetic upgrades

Try Not To Cry Obby is an obby experience created on 2024-03-10. It has recorded 12,082,365 lifetime visits and 21,892 favorites. Currently, zero users are playing. The experience holds a 27% like percentage. The description mentions over 100 rainbow stages and automatic progress saving.

Description (written by the developer; not a statement by this register)

✨ Welcome to the Try Not To Cry Obby! See how far you will go until you cry! 🔥Upgrade trails and halos to flex about your obby skills!🔥 😃Complete over 100 + Rainbow Stages🌈 👍 Every level has been tested and it is sure possible! 🔨 📝 Don't worry! your progress is saved automatically! 📝 🔔🔔🔔Remember to follow and like for UPDATES🔔🔔🔔 Join our group for in-game rewards!🎉 Premium Benefits: X1.1 SPEED

Last updated by the developer 23 Dec 2024, 16:38 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
12,082,365
lifetime visits
27%
liked (5,295 👍 / 14,534 👎)
21,878
favourites (1.8 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Fusion Coil
199 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Super Easy · other5,673,969 · 66.7% win
Easy · other3,595,961 · 33.3% win
Mediocre · other2,164,698 · 33.3% win
Average · other1,228,283 · 0.00% win
Hard · progression654,042 · 0.00% win
Challenging · other204,374 · 0.00% win
Intense · other37,396 · 0.00% win
Remorseless · other9,145 · 0.00% win
Insane · other4,716 · 0.00% win
Catastrophic · other5 · 0.00% win
Unbeatable · other3 · 0.00% win
Nil · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2713 August 2026 — 27 % liked23 August 2026 — 27 % liked2 September 2026 — 27 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–28 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0627no change
23 Aug 2026, 19:0527no change
13 Aug 2026, 19:0427first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.