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roll a ball 9999 studs for nothing

roll a ball 9999 studs for nothing

A Roblox experience owned by DV Experiences.

ObbyENrollingendless runneralpha

Description (written by the developer; not a statement by this register)

roll a ball 9999 studs for absolutely nothing ❌ why even play this? sisyphus wants to know your location there might be ball levels and ball auras i guess game is in alpha pls report bugs 🐛 highest level and auras save in private servers only, not in public servers when a private server restarts the highest level ball saved automatically spawns if theres more than 500 balls in a server, there will be a ball purge to reduce lag

Last updated by the developer 2 Jul 2026, 20:22 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
8,948
lifetime visits
68%
liked (23 👍 / 11 👎)
258
favourites (28.8 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

speed coil
199 R$
gravity coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

level 0 · welcome7,805 · 0.00% win
level 1 · progression380 · 0.00% win
level 2 · other44 · 0.00% win
level 3 · progression8 · 0.00% win
level 5 · progression3 · 0.00% win
level 4 · progression1 · 0.00% win
aura · other1 · 0.00% win
level 20 · progression0 · 0.00% win
level 10 · progression0 · 0.00% win
level 15 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.