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Team Haunted House Escape! πŸ‘» [2 PLAYER OBBY] 🏰✨

Team Haunted House Escape! πŸ‘» [2 PLAYER OBBY] 🏰✨

A Roblox experience owned by QuizObbies.

ObbyENHaunted House2 Player Co-opObby

Team Haunted House Escape! is an obby experience created on 2024-03-10. It has 7,439,346 lifetime visits and 890,713 favorites. The game holds a 68% like percentage. Currently, zero players are active. The description highlights cooperative gameplay, free private servers, and in-game perks for escaping a haunted house setting.

Description (written by the developer; not a statement by this register)

πŸ‘ NEW UPDATE AT 500 LIKES! πŸŽ‰ Don't miss out on more spooky fun! SCARY HAUNTED HOUSE! 😱 Team up with a friend to escape before they catch YOU! πŸƒβ€β™€οΈπŸ’¨ But will you make it? PRIVATE SERVERS ARE FREE! πŸ₯³ Grab a friend and dive into the adventure! STUCK ON A STAGE? 🧐 No worries! Get our in-game item perks to help you escape the EVIL HAUNTED HOUSE! πŸš€ Power-ups make escaping even more exciting! Tags: Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure Ice Spice, Grandpa Obby, Team Grandpa, Grandma Obby, Fun, Adventure, Escape, Motel Manager, Sewer, Get Eaten, Evil Obby, Escape Ice Spice, Robex, Robox, Money, Rich, Amazing digital circus, digital circus 🌟

Last updated by the developer 18 Oct 2025, 18:49 UTC.

0
playing (measured 11 Aug 2026, 17:36 UTC)
7,439,346
lifetime visits
68%
liked (334 πŸ‘ / 159 πŸ‘Ž)
890,643
favourites (119.7 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Carpet
299 R$
Jetpack
219 R$
Rocket Launcher
149 R$
Flying Cloud
129 R$
Balloon
99 R$
EVIL MOM MORPH
99 R$
Taser
99 R$
WITCH MORPH
99 R$
Jump Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! Β· welcome4,657,836 Β· 100.0% win
YOU DIED! Β· progression3,631,022 Β· 100.0% win
KILLED EVIL WITCH Β· progression68,837 Β· 0.00% win
ESCAPED Β· progression68,812 Β· 0.00% win
MEET THE OWNER Β· social148 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 β€” 68 % liked2 September 2026 β€” 68 % liked12 October 2026 β€” 68 % liked13 August 202612 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 22:3368no change
2 Sept 2026, 22:3068no change
13 Aug 2026, 22:2268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.