Team Haunted House Escape! π» [2 PLAYER OBBY] π°β¨
A Roblox experience owned by QuizObbies.
ObbyENHaunted House2 Player Co-opObby
Team Haunted House Escape! is an obby experience created on 2024-03-10. It has 7,439,346 lifetime visits and 890,713 favorites. The game holds a 68% like percentage. Currently, zero players are active. The description highlights cooperative gameplay, free private servers, and in-game perks for escaping a haunted house setting.
Description (written by the developer; not a statement by this register)
π NEW UPDATE AT 500 LIKES! π Don't miss out on more spooky fun! SCARY HAUNTED HOUSE! π± Team up with a friend to escape before they catch YOU! πββοΈπ¨ But will you make it? PRIVATE SERVERS ARE FREE! π₯³ Grab a friend and dive into the adventure! STUCK ON A STAGE? π§ No worries! Get our in-game item perks to help you escape the EVIL HAUNTED HOUSE! π Power-ups make escaping even more exciting! Tags: Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure Ice Spice, Grandpa Obby, Team Grandpa, Grandma Obby, Fun, Adventure, Escape, Motel Manager, Sewer, Get Eaten, Evil Obby, Escape Ice Spice, Robex, Robox, Money, Rich, Amazing digital circus, digital circus π
Last updated by the developer 18 Oct 2025, 18:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 17:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.