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[IIS4] Inanimate Insanity World

[IIS4] Inanimate Insanity World

A Roblox experience owned by ObjectWorks.

RoleplayENInanimate InsanityRoleplayQuests

[IIS4] Inanimate Insanity World is a roleplay experience created on 2024-03-10. It has recorded 1,386,834 lifetime visits and 11,126 favorites. Currently, two users are playing. The experience holds a 94% like percentage. It features characters such as Lightbulb and Pickle, allowing players to complete quests and compete in shows.

Description (written by the developer; not a statement by this register)

"The best Inanimate Insanity game on Fortnite" - Apple • Play as characters such as Lightbulb & Pickle! 🥒 • Discover secrets, complete quests, and compete in shows! 🎥 Private server owners get admin commands & MeLife. Your custom builds also save in your private server. 🔨 Credit to hexzll, Der12, and JustCocoa for icons & thumbnails. Exploiting or severe bug abuse will lead to a ban.

Last updated by the developer 4 Jul 2026, 19:55 UTC.

2
playing (measured 10 Aug 2026, 17:22 UTC)
1,386,834
lifetime visits
94%
liked (2,400 👍 / 162 👎)
11,114
favourites (8.0 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BFDI Pack #2
199 R$
ONE Pack
199 R$
BFDI Pack #1
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello, World! · welcome153,929 · 48.0% win
Express Yourself! · other93,735 · 32.0% win
Snot-So-Lucky · other34,112 · 0.00% win
Alone Again... · other28,419 · 32.0% win
Maelstrom · other27,248 · 0.00% win
Frosty Fumble · other24,046 · 32.0% win
Meet Mecintosh! · other22,103 · 16.0% win
Inanimation · other21,175 · 0.00% win
File-In-Furniture · collection20,184 · 16.0% win
Loud & Proud · other19,553 · 0.00% win
Take The Cab · other18,387 · 0.00% win
Baxter's Buddy · other16,808 · 0.00% win
Golden Boot · collection13,658 · 16.0% win
Friendship Fuel! · social13,266 · 0.00% win
It Burns! Burns! Burns · other10,752 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked14 August 202613 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 15:3694no change
3 Oct 2026, 15:3594no change
23 Sept 2026, 15:3494no change
13 Sept 2026, 15:1594no change
14 Aug 2026, 12:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.