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🔦 TERAPHOBIA [HORROR]

🔦 TERAPHOBIA [HORROR]

A Roblox experience owned by Dino Hat Productions.

HorrorENFNAF-styleghost huntingsurvival horror

Description (written by the developer; not a statement by this register)

🔦 The year is 1985 in the small town of Florence Maine and you play the role of a ghost hunter... 🔦 👻 4 years earlier a popular family in the town mysteriously disappeared with no clear evidence on what happened. You receive a message in your dream one night telling you to investigate the house 4 years after the disappearances. So, you and your friend Avery decide to investigate this mysterious house by setting up a station where you must record audio every night from 12 AM to 6 AM! 👻 But the house isn't as lonely as it seems, because some familiar faces may come back to haunt you... Teraphobia is a singleplayer FNAF styled horror game where you must survive a few nights until 6 AM, will you survive? Or will the ghosts of the past pull you into strings... ⚠️ WARNING THIS GAME CONTAINS FLASHING LIGHTS, LOUD SOUNDS, JUMPSCARES, AND MORE SPOOKY THINGS Update V1.5 is still being worked on and I’m trying my best to get it out at soon as possible!

Last updated by the developer 18 Jul 2025, 22:47 UTC.

0
playing (measured 10 Aug 2026, 18:18 UTC)
15,915
lifetime visits
92%
liked (144 👍 / 13 👎)
619
favourites (38.9 per 1k visits)
10 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Night 1 · progression259 · 0.00% win
Completed Night 2 · progression59 · 0.00% win
Completed Night 3 · progression35 · 0.00% win
The End (Puppet Ending) · progression0 · 0.00% win
Completed Night 4 · progression0 · 0.00% win
Completed Night 5 · progression0 · 0.00% win
Completed Nightmare Mode · progression0 · 0.00% win
The End (Peace Ending) · progression0 · 0.00% win
The End (Escape Ending) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.