Night Watch
A Roblox experience owned by 『KyaDevs』.
HorrorENhorroroffice simmultiplayer
Night Watch is a horror experience created on 2024-03-11. It has accumulated 2,379,182 lifetime visits and 82,611 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description indicates a maximum player capacity of 32. The experience is categorized under the horror genre.
Description (written by the developer; not a statement by this register)
Night Watch puts you straight into the experience of an underpaid worker trying to make ends meet, forced to work the latest shift possible. Past the small, maze-like office, you're expected to complete your manager's checklist of tasks by the morning. It is recommended that you play this horror game with a few friends (maximum 32) for a less complicated and more fun experience. KYADEVS ENT. 4218 With support from Green Tea's development team. 🍵 ⚠️ WARNING: This experience contains loud noises and other horror elements. If there are any bugs or you have any recommendations, we encourage you to join the community server! Inspired by other games such as The Intruder, Scott Cawthon's Five Nights At Freddy's, and Garry's Mod. All audios and some meshes are sourced from public libraries. If you believe any resource to be yours, please contact us.
Last updated by the developer 10 May 2026, 01:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:00 | 84 | no change |
| 14 Aug 2026, 07:52 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.