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99% Win Glass Bridge Obby

99% Win Glass Bridge Obby

A Roblox experience owned by Stat Trak Studios.

ObbyENglass bridgeobbyadmin reward

99% Win Glass Bridge Obby is an obby experience created on 2024-03-11. The game has accumulated 1,110,188 lifetime visits and 37,505 favorites. Currently, zero users are playing. The title holds a 46% like percentage. Players navigate a glass bridge with a 50/50 tile safety chance, earning cash to purchase items, pets, skins, and trails.

Description (written by the developer; not a statement by this register)

👍 FREE ADMIN once the game gets 80% LIKE RATING! 🎮 Game Rules: 1. 50/50 chance of a tile being safe or deadly!!! 2. Win cash when you conquer the glass bridge! 3. Use cash to buy items, pets, skins, and trails!

Last updated by the developer 4 Nov 2024, 11:28 UTC.

0
playing (measured 10 Aug 2026, 23:16 UTC)
1,110,188
lifetime visits
46%
liked (138 👍 / 160 👎)
37,504
favourites (33.8 per 1k visits)
11 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Purchase Spring
10,000 R$
GamePurchase
10,000 R$
Purchase Count
10,000 R$
Purchase Hat
10,000 R$
Purchase Dog
10,000 R$
Purchase Dictionary
10,000 R$
Purchase Map
10,000 R$
Rocket
600 R$
Sword
450 R$
Flying Cloud
400 R$
Spaceship
400 R$
Laser Scythe
400 R$
Jetpack
400 R$
Grapple Hook
400 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome742,024 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.