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Parabellum: Echoes of Trinity [Cancelled]

Parabellum: Echoes of Trinity [Cancelled]

A Roblox experience owned by GamerBurb [RETIRED].

ShooterENstory-drivenmilitaryshooter

Parabellum: Echoes of Trinity [Cancelled] is a shooter experience created on 2024-03-12. It has recorded 977,263 lifetime visits, 19,597 favorites, and an 87% like percentage. Currently, zero users are playing. The game is described as a story-driven campaign shooter based on Ready For Breach, set in June 2004 Trinity.

Description (written by the developer; not a statement by this register)

Read More: https://www.roblox.com/communities/13718332/GamerBurb#!/about Note: Inputs can be rebound in the settings menu, refer to the Gameplay Guide for a detailed overview of the game's controls. Parabellum is a story-driven campaign shooter based on Ready For Breach! Parabellum: Echoes of Trinity [DEMO 2] is in very early development, please expect bugs during your gameplay experience. June 2004, Trinity, a Russian paramilitary organisation led by a Cold War veteran is seeking world domination. Formed after the Soviet Union's fall in 1991, Trinity feels betrayed by its collapse and the rise of U.S. power. The group has acquired a cache of stolen American missiles, linked to a private military company. The CIA, along with its agents and a specialised SAS Special Forces team attempt to retrieve the stolen missiles to stop Trinity before they can launch them. Attribution: Weapon models by TastyTony on Sketchfab Original: https://www.roblox.com/games/6413534999/READY-FOR-BREACH

Last updated by the developer 10 Jul 2025, 18:18 UTC.

0
playing (measured 10 Aug 2026, 22:32 UTC)
977,263
lifetime visits
87%
liked (3,684 👍 / 527 👎)
19,551
favourites (20.0 per 1k visits)
12 March 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:321first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fears to Fathom · other111,175 · 0.00% win
Buried Deep · other55,432 · 0.00% win
How Considerate! · other47,007 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4887no change
13 Oct 2026, 18:4687no change
3 Oct 2026, 18:4587no change
23 Sept 2026, 18:3687no change
13 Sept 2026, 17:5287no change
3 Sept 2026, 17:5087no change
14 Aug 2026, 15:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.