Parabellum: Echoes of Trinity [Cancelled]
A Roblox experience owned by GamerBurb [RETIRED].
ShooterENstory-drivenmilitaryshooter
Parabellum: Echoes of Trinity [Cancelled] is a shooter experience created on 2024-03-12. It has recorded 977,263 lifetime visits, 19,597 favorites, and an 87% like percentage. Currently, zero users are playing. The game is described as a story-driven campaign shooter based on Ready For Breach, set in June 2004 Trinity.
Description (written by the developer; not a statement by this register)
Read More: https://www.roblox.com/communities/13718332/GamerBurb#!/about Note: Inputs can be rebound in the settings menu, refer to the Gameplay Guide for a detailed overview of the game's controls. Parabellum is a story-driven campaign shooter based on Ready For Breach! Parabellum: Echoes of Trinity [DEMO 2] is in very early development, please expect bugs during your gameplay experience. June 2004, Trinity, a Russian paramilitary organisation led by a Cold War veteran is seeking world domination. Formed after the Soviet Union's fall in 1991, Trinity feels betrayed by its collapse and the rise of U.S. power. The group has acquired a cache of stolen American missiles, linked to a private military company. The CIA, along with its agents and a specialised SAS Special Forces team attempt to retrieve the stolen missiles to stop Trinity before they can launch them. Attribution: Weapon models by TastyTony on Sketchfab Original: https://www.roblox.com/games/6413534999/READY-FOR-BREACH
Last updated by the developer 10 Jul 2025, 18:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:32 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.