[Discontinued] Simple Rogue Lite
A Roblox experience owned by Sswaf.
AdventureENroguelitewave survivalcard buffs
Description (written by the developer; not a statement by this register)
Current update: "A Demo Introduction To Elemental" -----Face the pasts, Create a better future----- ❓ -"Is this Combat Initiation inspired game but worse?", "yes" Gather your friends and fight through 30 waves, as each wave progressively gets harder. Purchase abilities & gain card buffs every 5 waves. [⚠️GAME IS ON ALPHA, BUGS ARE EXPECTED AND PLEASE REPORT THEM TO OUR SERVER⚠️] [NOTE⚠️]: Game's currently doesn't have much of "rogue like" content, AND NO TUTORIAL YET! Q - Roll F - Block/Parry Ctrl [Hold] - Slide 1, 2, 3 - Class' Skill Z, X - Universal Ability R - Class' Ultimate Group member & Premium players get +20% roll crate speed & +10% extra points! Stacks! Game idea by ItzGoldPirate, took inspiration from many cool games! (Combat Initiation, Limbus Company, ULTRAKILL, Pilgrammed, Forsaken & ALOT MORE) Made by 🇮🇩 (Indonesians)
Last updated by the developer 9 Aug 2026, 03:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:54 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.