[❄XMAS] SPTS:AU 2
A Roblox experience owned by SPTS Project.
Fighting & PvPENfighting simulatoranime-inspired powersholiday event
Description (written by the developer; not a statement by this register)
✨ Welcome to SPTS: AU 2! 💥 👊🏻 Train your Fists and punch like The Omnipotent! 💪🏻 Strengthen your Body Endurance and become Invincible! ✨ Remove all hatred in your mind until achieving Power and Inner peace, to achieve psychic powers! ⚡️ Run daily Marathons to train your speed, to the point of teleportation! ☄️ You can take the path of of Hero or Villain! 🏆 Compete your hardest in Global Leaderboards, Defeat bad guys to gain tokens and much more! UPDATE [V2.05] : - 🏝️ 6 NEW AREAS - 🥛 2 NEW POTIONS - 🌋 HELLISH REALM - 🎄CHRISTMAS EVENT AND MORE IN GAME.. NEW CODE : "HAPPYCHRISTMAS" and "SORRYFORDELAYEDUPDATE" ✅Join "SPTS Project" for group perks!🎁 - x1.5 more NPC Reward - x1.5 more Arcade Tokens tags(ignore): SPTS, SPTS:AU, SPTS:AU 2, Simulator, Fighting, Power
Last updated by the developer 17 Jun 2026, 13:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.