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Sigma Craftwars (67 UPDATE)

Sigma Craftwars (67 UPDATE)

A Roblox experience owned by The Eternalverse.

SurvivalENzombie survivalcraftingmeme humor

Sigma Craftwars (67 UPDATE) is a survival experience created on 2024-03-12. It has accumulated 780,569 lifetime visits and 895 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description notes updates including new bosses, materials, and a biome.

Description (written by the developer; not a statement by this register)

[CHANGELOG] Now: 3 new bosses, materials and craftable items! 1 new biome Mushroom kingdom rework coming when we feel like it (meaning never) Earlier: Tutorial updated New utility commands!: - /tutorial : opens tutorial - /region : prints server region - /rejoin : self explanatory - /spawndummy : respawns dummy New MVP Only commands: - /e flex - /e backflip - /e free .. and more! Check the comms server for the full log! A joke game where you fight off magically-spawning hordes of zombies and sigmas and aliens.. With a absurd arsenal! Craft and obtain the worst (or best!) weapons for fighting off armies of who-knows-what! Explore and find random stuff on the very small map! Become the sweatiest player ever and steal off people in publics! Art credits: @Tangler45 : Game Icon

Last updated by the developer 8 Aug 2026, 13:48 UTC.

0
playing (measured 10 Aug 2026, 23:31 UTC)
780,569
lifetime visits
71%
liked (564 👍 / 230 👎)
906
favourites (1.2 per 1k visits)
12 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
200 R$
Extra Ore
199 R$
Ore Radar
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Complete · progression26,281 · 0.00% win
Rank 100 · progression71 · 8.5% win
Rank 500 · progression64 · 6.8% win
The Void · secret15 · 1.7% win
Mushroom Kingdom ~ HARDCORE · progression0 · 0.00% win
Mushroom Kingdom ~ Normal · progression0 · 0.00% win
Rank 1000 · progression0 · 0.00% win
Rank 2500 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 20:3771no change
23 Sept 2026, 20:3671no change
14 Aug 2026, 17:3271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.