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Deep-Line Regrets [IN HIATUS]

Deep-Line Regrets [IN HIATUS]

A Roblox experience owned by Reveseux Studios.

HorrorENhorrormysterystory-driven

Description (written by the developer; not a statement by this register)

Formerly Consequences of Forgotten, the game is in hiatus. Game will be in development soon! New lobby released! 🕯️Heavily inspired from: 🕯️ - Thanatophobia by Re-Imagined Studios - The Mimic by CTStudios 📃STORY: Many rumors of 5 high school children dissapearances is unknown but all of them lead to a forest.. One of the children that managed to escape tell us the story in despair with it´s poor shaking hands and trembling legs.. Looking like he came from somewhere very far away... I mean very dirty clotches and a very tired looking eyes... When he told us every single detail we found ourselves shocked and we can say every single detail on it was true... He is extremely traumatized... As he started to tell it to us... It's when this game happens...📃

Last updated by the developer 6 Jul 2026, 08:53 UTC.

0
playing (measured 20 Aug 2026, 20:07 UTC)
421
lifetime visits
100%
liked (4 👍 / 0 👎)
18
favourites (42.8 per 1k visits)
12 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Classic 1 · progression37 · 0.00% win
Classic 1 | Bonus · progression31 · 0.00% win
[OBTAINABLE]Arc 1 | Demo · progression3 · 0.00% win
Arc 1 | Episode 1 · progression0 · 0.00% win
Arc 1 | Nightmare 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.