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Arknights: Last Budget

Arknights: Last Budget

A Roblox experience owned by Dayuunism.

Tower defenseENtower defensemodsingle-player

Description (written by the developer; not a statement by this register)

[MAY 2026 / UPDATES ARE CURRENTLY HALTED AS MY LAPTOP CAN'T EVEN RUN THIS GAME ON STUDIO ANYMORE] arknights game in which I asked the question "what if you could use all 3 skills in one operation?" don't take the story too seriously /forcelosegame or /forceendgame to force end a stage if stuck warning: bugs exist and are quite frequent, reset should solve most of the cases for the best experience, ESPECIALLY if you are new, create a private server and play solo or with your friends only, since map controls and stuff are linked globally for clarification on why updates are extremely slow: this game is only made by me (mostly) and a newly appointed dev since BTI event, and an on-hiatus modeler,,, we do be cutting a lot of corners

Last updated by the developer 20 Jul 2026, 04:52 UTC.

0
playing (measured 26 Aug 2026, 12:08 UTC)
181,717
lifetime visits
85%
liked (1,302 👍 / 231 👎)
5,743
favourites (31.6 per 1k visits)
12 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 12:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Winter's End · progression1,249 · 0.00% win
Too Many References · collection1,134 · 0.00% win
Cease Advancement · progression597 · 0.00% win
Midnight Horrors 2024 · progression578 · 0.00% win
Heh, couldn't stop you after all. · progression550 · 0.00% win
Legend Stealth · progression475 · 0.00% win
Blitzkreig · progression423 · 0.00% win
Thermal Drilling · progression253 · 0.00% win
Spearhead Squad · progression247 · 0.00% win
Snowdowner · progression215 · 0.00% win
I'm serious about that proposal sir · progression151 · 0.00% win
Crash Out · progression147 · 0.00% win
[Here a People Sows] Completion Badge · progression76 · 0.00% win
CC#3 BETA Mastery Medal · progression53 · 0.00% win
CC#2 BETA Mastery Medal · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8526 August 2026 — 85 % liked5 September 2026 — 85 % liked15 September 2026 — 85 % liked25 September 2026 — 85 % liked5 October 2026 — 85 % liked15 October 2026 — 85 % liked25 October 2026 — 85 % liked4 November 2026 — 85 % liked26 August 20264 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 12:1985no change
25 Oct 2026, 12:1885no change
15 Oct 2026, 12:1885no change
5 Oct 2026, 12:1885no change
25 Sept 2026, 12:1785no change
15 Sept 2026, 12:1585no change
5 Sept 2026, 12:1585no change
26 Aug 2026, 12:0985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.