[🔥Update 12!🔥] Strength Grinding Incremental
A Roblox experience owned by Otter studio.
SimulatorENincrementalgrindingleaderboards
Description (written by the developer; not a statement by this register)
Welcome to Strength Grinding Incremental, a fun and unique incremental game, where your goal is to become the Strongest! If something doesn't load in, rejoin! Current update: 12 💪Train to become the Strongest💪 🔥Level up and spend your level points on Upgrades in the Upgrade Tree🔥 🕵️♂️Rank up to become stronger, and unlock cool auras!🕵️♂️ ⌛Go through many various Reset Layers ⌛ Do you have what it takes to climb the leaderboards? Group Members gain 100% more Money Premium Players gain 25% more Strength Credits: utter38 - Founding, Scripting jmjkdevs - Ui danio946 - Balancing/Ideas
Last updated by the developer 15 May 2026, 13:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:48 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 00:23 | 78 | no change |
| 15 Aug 2026, 00:08 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.