Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🔥Update 12!🔥] Strength Grinding Incremental

[🔥Update 12!🔥] Strength Grinding Incremental

A Roblox experience owned by Otter studio.

SimulatorENincrementalgrindingleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Strength Grinding Incremental, a fun and unique incremental game, where your goal is to become the Strongest! If something doesn't load in, rejoin! Current update: 12 💪Train to become the Strongest💪 🔥Level up and spend your level points on Upgrades in the Upgrade Tree🔥 🕵️‍♂️Rank up to become stronger, and unlock cool auras!🕵️‍♂️ ⌛Go through many various Reset Layers ⌛ Do you have what it takes to climb the leaderboards? Group Members gain 100% more Money Premium Players gain 25% more Strength Credits: utter38 - Founding, Scripting jmjkdevs - Ui danio946 - Balancing/Ideas

Last updated by the developer 15 May 2026, 13:59 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
337,962
lifetime visits
78%
liked (1,022 👍 / 296 👎)
1,674
favourites (5.0 per 1k visits)
12 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 DarkMatter
499 R$
Punching speed
399 R$
VIP
399 R$
2x PunchingBag Xp
329 R$
1.5x Strength
299 R$
2x Money
249 R$
1.75x Rebirth Points
249 R$
1.5x Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome35,144 · 0.00% win
First rank · progression14,426 · 0.00% win
Rank F · progression5,010 · 0.00% win
Rank F+ · progression2,940 · 0.00% win
Rank E- · progression2,043 · 0.00% win
Rank E · progression1,397 · 0.00% win
Rank E+ · progression916 · 0.00% win
Rank D- · progression718 · 0.00% win
Rank D · progression452 · 0.00% win
Rank D+ · other373 · 0.00% win
Rank C- · progression358 · 0.00% win
Rank C · progression342 · 0.00% win
Rank C+ · progression314 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:2378no change
15 Aug 2026, 00:0878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.