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Trollge incidents countless

Trollge incidents countless

A Roblox experience owned by kuragari takoza.

Description (written by the developer; not a statement by this register)

game dead. will not get updated unless it got revived or something. but right now its just dead year 2075 a dark fog first appeared in [REDACTED] entitys began to emerge from the darkness wrecking havoc in countless cities towns country until humans can no longer fight back. YOU the player has died in your past life and given another chance to reincarnate into this world of darkness as one of them.. Credits to rolevote studios for the game source Tags: Trollge Incident, Battlegrounds, Trollface, Trollge, Fighting, Troll, Trollge Universe incident, troll, trollge, Trollge Fighting, open world, incident, troll incidents, trolling, troller, troll incident, fighter, incident, tui, tm, tci, tc, tm, jojo, jojo bizarre adventure, grinding, grind, battles, survival, rpg, entity, jjk,

Last updated by the developer 24 Jun 2026, 04:34 UTC.

0
playing (measured 29 Aug 2026, 18:19 UTC)
6,576
lifetime visits
65%
liked (20 👍 / 11 👎)
23
favourites (3.5 per 1k visits)
13 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

just a donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome your gonna suffer944 · 0.00% win
omg u got dustdust OMG0 · 0.00% win
looksmaxxing badge0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.