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Cart Ride Into Hazbin Hotel!

Cart Ride Into Hazbin Hotel!

A Roblox experience owned by ShiGa Studios.

RoleplayENHazbin HotelCart RideAnimation IP

Cart Ride Into Hazbin Hotel! is a roleplay experience created on 2024-03-13. The game has recorded 1,091,555 lifetime visits and 2,807 favorites. Currently, 8 players are active. The title holds a 69% like percentage. Credits are attributed to Rdite, igoro0307, xLegox, and iiZixel for original tracks and fixes.

Description (written by the developer; not a statement by this register)

Ride into Hazbin Hotel! Credits: original track by Rdite, and replica used made by igoro0307. Also credits to xLegox for the original cart ride and iiZixel for fixing it. hastags and key words: hazbin, hazbin hotel, hazbinhotel, angel, demon, charlie, charlie morningstar, husk, husker, vivziepop, spindlehorse, animation, cart ride, cart

Last updated by the developer 10 Aug 2026, 22:59 UTC.

8
playing (measured 12 Aug 2026, 05:32 UTC)
1,091,555
lifetime visits
69%
liked (1,279 👍 / 570 👎)
2,919
favourites (2.7 per 1k visits)
13 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Gamepass
299 R$
Rainbow Carpet Gamepass
225 R$
Boombox Gamepass
99 R$
Speed Coil
49 R$
Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the Hazbin Hotel! · welcome283,452 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 69 % liked2 November 2026 — 69 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:4769no change
23 Oct 2026, 17:4669no change
13 Oct 2026, 17:4569no change
3 Oct 2026, 17:3869no change
23 Sept 2026, 17:3769no change
13 Sept 2026, 17:0469no change
3 Sept 2026, 17:0169no change
24 Aug 2026, 14:5169no change
14 Aug 2026, 14:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.