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RNG Battlegrounds

RNG Battlegrounds

A Roblox experience owned by Unspoken Arts.

SimulatorENRNG mechanicsCombatCrafting

RNG Battlegrounds is a simulator experience created on 2024-03-13. The game has accumulated 6,535,507 lifetime visits and 46,571 favorites. It maintains a 96% like percentage. Currently, zero users are playing. The description highlights mechanics involving rolling for moves and armor, crafting necklaces, and using potions. Tags include Rolling, RNG, and Battlegrounds.

Description (written by the developer; not a statement by this register)

Fight others and become the strongest. - Click the "Roll" button to get 40+ unique moves to combine, and create an unique moveset. You can also get 40+ unique armor pieces by changing the roll type. - Craft necklaces with money earned from fighting! - Drink potions to increase your luck 📱💻🎮 You can play on all devices! 🖥️ Controls Left Click - punch F - block Q - dash Q (during ragdolled) - ragdoll cancel Double Tap W - run Moves - numbers 1 to 4 [CHANGE MOBILE BUTTONS GUI IN SETTINGS] [THIS GAME MIGHT HAVE BUGS] Tags: Rolling, RNG, Battlegrounds

Last updated by the developer 4 Jul 2026, 06:10 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
6,535,507
lifetime visits
96%
liked (193,207 👍 / 8,287 👎)
46,561
favourites (7.1 per 1k visits)
13 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
249 R$
Kill Sound
199 R$
Sword Style
199 R$
Quick Roll
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2296no change
23 Aug 2026, 23:2296no change
13 Aug 2026, 23:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.