Nostalgia Time HomeStore [UPDATE]
A Roblox experience owned by Nostalgia Time.
Social & hangoutENclassic_robloxavatar_customizationsocial_hangout
Nostalgia Time HomeStore [UPDATE] is a social-hangout experience created on 2024-03-13. The game has accumulated 681,047 lifetime visits and 17,692 favorites. Currently, zero users are playing. The experience holds an 89% like percentage. It features clothing purchases and map exploration elements.
Description (written by the developer; not a statement by this register)
Nostalgia Time HomeStore is a place where you can buy clothes from our group "Nostalgia Time"! Also you can hangout and have fun in this game! - Get yourself some new authentic classic clothes from 2008 - 2015! 👕👖 - Explore the map! Find every secret achievement and gear item you can! ❓ - Hang out with your friends! Talk with others about old roblox! 🗣️🗣️🗣️ -- Latest Update -- The iron cafe with 2 free gears, a lot more decorations throughout the map, improvements for mobile players Credits: emirarmin - Helped with scripts Agunga2007 - Helped with building the truss mini game Some tags that i think might bring more people: Old, roblox, classic, nostalgia, clothing, design, avatar, outfits, 2007, 2008, 2009, 2010, 2011, 2012 2013, 2014 2015, 2016, 2017, forsaken, sewh, og, memories, shirts, pants, t-shirts, crossroads, rocket arena, shedletsky, mrdoombringer, guest, noob, dusekkar, happy home, studs, retroslop (to even bring in the haters), epic, trollface, Thanks for reading
Last updated by the developer 4 Apr 2026, 15:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:38 | 89 | no change |
| 14 Aug 2026, 18:36 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.