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1% Win Stairs Obby

A Roblox experience owned by Bridge Entertainment.

ObbyENobstacle coursehigh difficultysocial co-op

1% Win Stairs Obby is an obby experience created on 2024-03-13. The game has recorded 4,419,050 lifetime visits and 575,809 favorites. Currently, zero users are playing. The title holds a 75% like percentage. Tags include Squid Game, Impossible, and Platformer.

Description (written by the developer; not a statement by this register)

💰 Welcome to 1% Win Stairs Obby! Are you able to beat the odds and make it to the end of the stairs? 🏆 Bring a friend to make it easier to reach the end! 🚁 Unlock a helicopter and other cool perks! 👍 Enjoying the game? Support the game by giving a thumbs up 👍 and a favourite ⭐️ 🤑 Premium Benefits: +2 Walk Speed 🏷️ Tags: Squid Game, Impossible, Obby, Escape, Survival,Platformer, Adventure, Challenge, Glass Bridge, Glass Stairs

Last updated by the developer 27 May 2025, 16:35 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
4,419,050
lifetime visits
75%
liked (694 👍 / 237 👎)
575,780
favourites (130.3 per 1k visits)
13 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
799 R$
Flying Cloud
599 R$
Hyperlaser Gun
299 R$
Sword
299 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Speed Coil
129 R$
Gravity Coil
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To 1% Win Stairs Obby! · welcome3,108,935 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:4875no change
14 Aug 2026, 02:3675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.