Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
stop watching anime because ruins u life

stop watching anime because ruins u life

A Roblox experience owned by Every Freakin' Group..

SimulatorENlife simulationbetaanti-anime theme

Description (written by the developer; not a statement by this register)

WARNING: THIS GAME DOES NOT WANT TO OFFEND PEOPLE WHO LIKE ANIME OR HAVE A LIFESTYLE LIKE THAT OF THE GAME, ANY RESEMBLANCE TO REAL PERSONS, LIVING OR DEAD, IS PURELY COINCIDENTAL. you wake up with one of those typical desires to change your life, this time you will not fall asleep and you will do everything possible to change it, find a broom. the game is currently in beta, a lot of bugs, i guess.

Last updated by the developer 28 Feb 2025, 21:49 UTC.

0
playing (measured 25 Aug 2026, 00:36 UTC)
243
lifetime visits
75%
liked (3 👍 / 1 👎)
6
favourites (24.7 per 1k visits)
6 April 2013
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 00:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Laptop Ending · other53 · 0.00% win
Pent Ending · progression13 · 0.00% win
Vase Ending · progression12 · 0.00% win
Fatherly Ending · other12 · 0.00% win
Sleep Ending · progression4 · 0.00% win
Dead Ending · other3 · 0.00% win
Motherly Ending · progression3 · 0.00% win
Light Ending · progression2 · 0.00% win
Wallet Ending · other2 · 0.00% win
Changen't Ending · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.