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Rebel Moon Outskirts Battles [FPS] [BETA]

Rebel Moon Outskirts Battles [FPS] [BETA]

A Roblox experience owned by Netflix: Rebel Moon.

ShooterENFPSNetflix IPTeam Deathmatch

Description (written by the developer; not a statement by this register)

A Netflix Nextworld Experience A hyperreal first person shooter taking place in the Rebel Moon universe. Choose your side, pick your load out and join the Battle of Veldt. Will you help the farmers on Veldt defend their town or join the invading forces of the Motherworld in bringing order to the planet? 🔫🔫 More battling = new weapon skins and ornaments 🪖 Team deathmatch with three unique load-outs for different play styles. 🌑 Discover interactive objects that alter the battlefield and change the terrain. 🏴 Coming soon! Objective based events bring new challenges to every round. Created by Buoy Studios

Last updated by the developer 2 Nov 2024, 00:21 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
35,936
lifetime visits
65%
liked (119 👍 / 63 👎)
300
favourites (8.3 per 1k visits)
13 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Elimination · progression7,560 · 0.00% win
Elite Rifle Operative · other172 · 0.00% win
Point Protector · other21 · 0.00% win
Guardian Operative · other20 · 0.00% win
Battle Master · other18 · 0.00% win
Melee Master · progression16 · 0.00% win
Molten Mayhem · other10 · 0.00% win
Completionist · collection9 · 0.00% win
Veldt Victor · progression6 · 0.00% win
Rebellion · other0 · 0.00% win
For the Motherworld! · other0 · 0.00% win
Village Protector · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.