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Hit and Run Simulator

Hit and Run Simulator

A Roblox experience owned by protori x place x giff.

SimulatorENvehicle destructiontycoon/simulatorcity sandbox

Hit and Run Simulator is a simulator experience created on 2024-03-13. The game has accumulated 3,601,099 lifetime visits and 231,503 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

WELCOME to 💥Hit and Run Simulator💥 🚗 Drive a car around a giant city 💥 SMASH into things to gain power ☠️ CRUSH other cars to earn cash 🏆 Become the BIGGEST car in the city 💸💸 Premium Benefits: Premium players get +100 starting Cash 💸💸 New updates weekly! Follow the game so you don't miss out! LIKE, FAVORITE, and JOIN the group for codes & updates Made by Protori, Giffcookiegaming, Place_Reboot

Last updated by the developer 12 Sept 2025, 17:26 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
3,601,099
lifetime visits
84%
liked (28,368 👍 / 5,328 👎)
231,426
favourites (64.3 per 1k visits)
13 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Tank
299 R$
Double Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hit and Run Simulator - Played · welcome2,433,202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1884no change
14 Aug 2026, 04:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.